


I’m a bit disappointed just because I want to see the accumulative results of these powers. It seems that with the newer seasons and items, they’re sticking with making these powers just seasonal only. Lastly, Soul Shards and Hellforge Embers only drop in Seasonal play, and will not transfer to your non-seasonal character when the season ends.” You may only equip one Prime Evil Soul Shard and one Lesser Evil Soul Shard at a time. Soul Shards cannot be traded, but can be salvaged or utilized in Caldesann’s Despair. “Soul Shards and Hellforge Embers can drop from anywhere in Sanctuary, but Soul Shards have a higher chance to drop from Bosses. While I am certain they will have a great deal of power, they won’t have the scaling in the same manner as legendary gems.Īdditional notes on these socketable items are: I don’t really see it the same way because they only have a limit of three upgrades with the consumable Hellfore Ember. So people are describing this as being legendary gems in your helmets and weapons. Each Soul Shard can be upgraded three times using a new seasonal-exclusive consumable, the Hellforge Ember.” “One of 3 Prime Evil Soul Shards can be equipped into Helms and one of 4 Lesser Evil Soul Shards can be equipped into Weapons. They are introducing a concept called “ Soul Shards” as the seasonal theme where the “Nephalem can find 7 unique Soul Shards, based on the Lords of Hell, which give players demonic new powers.” It seems like a pretty cool concept and I will go more into it below. Finally, we have the first patch 2.7.2/Season 25 announcement for Diablo 3.
